Over the past weekend, I participated in a Game Jam hosted at the University of Southampton during which I helped develop from scratch a game in Unity with four others. The game was called Jesticles and its basic premise was to walk around, stopping fights, and directing agents across the road onto a bus. It was vaguely related to the jam’s theme of Revolution since if you didn’t act fast enough, a revolution would occur, ending the game.
The game was my, and I suspect most of my team members’, first real experience with C# and the Unity engine and it was fun adding stuff and writing code to fix in-depth issues wherever it was needed. Though, I must confess, how Unity handles control flow and objects is quite confusing and there is no doubt that we did not follow best practices during this 48 hour project.
At University of Southampton, I helped develop an isometric real time strategy town management game where you must balance resource management with your relationship to the gods. I joined a team which participated last year and used a game engine that was developed in last years game jam. The finished product was called Vikings vs Gods: Cheese fortress and was overall a quite good game.
It the 48 hours, I helped develop the basic quests and gods outline and tried to overall polish the game through adding unique mouse cursor, splash/intro screen, win screen, death screen, as well as fixing some issues that were left over from when the game engine was used from last year.