Over the past weekend, I participated in a Game Jam hosted at the University of Southampton during which I helped develop from scratch a game in Unity with four others. The game was called Jesticles and its basic premise was to walk around, stopping fights, and directing agents across the road onto a bus. It was vaguely related to the jam’s theme of Revolution since if you didn’t act fast enough, a revolution would occur, ending the game.
The game was my, and I suspect most of my team members’, first real experience with C# and the Unity engine and it was fun adding stuff and writing code to fix in-depth issues wherever it was needed. Though, I must confess, how Unity handles control flow and objects is quite confusing and there is no doubt that we did not follow best practices during this 48 hour project.
In the February Code Dojo, Jemma and I made an ASCII art converter in Java that takes an image as input and converts it into a text document which, when zoomed out far enough, imitates the original image.
This was done by first iterating over every pixel in the image after it has been converted to greyscale. The luminance of every pixel was then calculated by using a formula found online:
// calc luminance in range 0.0 to 1.0; using SRGB luminance constants
float luminance = (red * 0.2126f + green * 0.7152f + blue * 0.0722f) / 255;
This luminance value was then stored in a very large 2D array. The array is then looped over and certain ASCII characters are chosen based on the luminance value selected.
diffLum is the difference between the largest value of luminance found (largeLum) and the smallest value of luminance found (smallLum), the addition of this as opposed to set values between 0 and 1.0 mean that the whole range of characters is still used even if there is not a great difference in the source image’s luminance values.
At University of Southampton, I helped develop an isometric real time strategy town management game where you must balance resource management with your relationship to the gods. I joined a team which participated last year and used a game engine that was developed in last years game jam. The finished product was called Vikings vs Gods: Cheese fortress and was overall a quite good game.
It the 48 hours, I helped develop the basic quests and gods outline and tried to overall polish the game through adding unique mouse cursor, splash/intro screen, win screen, death screen, as well as fixing some issues that were left over from when the game engine was used from last year.
After Googling this question and being disappointed at how much work was needed to find a good answer, the only useful post was this old post for Word 2007, here is a definitive blog post about the topic. This post assumes use of a Microsoft Word 2013 though the method would work on almost any word processor.
The by far simplest method is to save the document as a webpage. This is done by choosing the correct file type when saving as a new file. This is done as normal when saving the file but choosing a different “save as type”.
Next, simply navigate to the folder where you saved the document as a webpage and you should find a new folder called “Example_files” alongside the new .htm file. Inside the folder will be every photo within the document in a .jpg format along with some meta data and other stuff you dont need to worry about.
What is it about the politics of today that makes everyone just feel a little bit shit? It could be that politicians are simply out of touch with the modern day human being and that could be because MPs aren’t in fact human beings.
I, for one, welcome our reptilian overlords. After all, lizards are well known for being intergalactic space conquerors: can humans say the same about their achievements? I would say no.
Therefore, the only solution is a complete destruction of the current system of politics. We should collectively envision a world where people directly participate in politics through constant Lizard-to-People interactions in forums, meetings, and comedy festivals.